I get the assetbundle by using
UnityWebRequest GetAssetBundle(string uri, uint version, uint crc);
Application.streamingAssetsPath is empty....
where is downloaded assetbundle and how to loaded downloaded assetbundle?
my Unity version is 2017.3
Thank you vmchar. but I don't know how to use
AssetBundle manifestBundle = AssetBundle.LoadFromFile(manifestBundlePath); AssetBundleManifest manifest = manifestBundle.LoadAsset("AssetBundleManifest"); What is manifestBundlePath and How to access this path.
How can I access downloaded assetbundles before use UnityWebRequest.GetAssetBundle
if you suggest the way, I'm really thanks to you.