I use vuforia in Unity for marker recognition and tracking. I need to get the positions of several markers, in order to add 3D objects in the same positions in another scene (without vuforia)
So my main goal is to get the marker's position.
The problem is, that the way Vuforia works is strange :(
If I use one marker (ImageTarget) - the marker is actually staying in place while the camera is moving around it. If I use 2 markers - 1st marker remains in place, the camera moves around it, but the second marker also moves!
So if I see ony 1 marker - I should somehow recalculate the marker's position relative to the camera. If I see 2 or more markers, I have moving marker and moving camera and there should be some more complex calculatins.
So what should I finally do to get all the marker's position in this case?