Past month i've been working with Unity and Vuforia to create an Augmented Reality game for android/tablet. I've been working with a unity-pro trial and since today i've got a full unity pro license. Now i don't know if it has to do with the change from trial to full, but ever since i'm getting the error:
ReadPixels was called to read pixels from system frame buffer, while not inside drawing frame. UnityEngine.Texture2D:ReadPixels(Rect, Int32, Int32, Boolean) WebCamImpl:GetPixels32AndBufferFrame(Int32) (at Assets/Qualcomm Augmented Reality/Scripts/Internal/WebCamImpl.cs:250) QCARManagerImpl:InjectCameraFrame() (at Assets/Qualcomm Augmented Reality/Scripts/Internal/QCARManagerImpl.cs:452) QCARManagerImpl:Update(ScreenOrientation) (at Assets/Qualcomm Augmented Reality/Scripts/Internal/QCARManagerImpl.cs:195) QCARBehaviour:Update() (at Assets/Qualcomm Augmented Reality/Scripts/QCARBehaviour.cs:418)
Trying to read pixel out of bounds
Leaving me unable to run the game in the editor. It works fine when i build it towards my android or switch platform to pc. But that takes lots of time and i really want to keep bugtesting in the editor instead of building everytime i would like to test something new.
I've tried lots of things already (complete new projects, exporting and importing packages and added a external webcam as well).
(Also: im getting a Webcam profile nog found! error from the WebCamBehaviour script, might have something to do with it)
Thanks in advance,