c# - Extended tracking in unity using vuforia model target



I have an issue in unity where I am struggling to enable extended tracking. I have a 3D object that augments when the real object is found. The issue is that the 3D object that has been augmented does not stay on the screen, but disappears. I would like the model target to stay on the screen after it has been augmented. How do I do this?

1 Answer: 

Check the inspector of the target you want to track, there you will find in the (Image targe behaviour>Advanced) tab, the toogle option to enable the extended tracking.

Unity screenshot

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It should be as simple as that.

ReviewVuforia website for more information of extended tracking.